Yes and no. Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. I like the extra districts, but sometimes I'd like to just run the normal ones while still having the compatibility this adds between mods. Is this compatible with Starnet AI? Some user advised me to post my actual code. Press J to jump to the feed. Cookies help us deliver our Services. Events. Remedying these problems will cost us time and effort. City Districts are a source of housing. District disappear and i don't understand why. Arid 3. The number of armies that can be engaged in combat on either side is five plus one-fifth of the size of the planet. You of course can use Starnet but the AI for the districts isn't affected. So far can only build housing on my new colonies. Local political drama on [colony name] has resulted in increased support among a small group of rebels, opposed to our underlying ethics. Colony events. There are several threads reporting disappearing districts when terraforming worlds 2. The ones that I've seen create a lot of jobs are upgraded alloy foundries and research buildings. Your other districts won't be able to provide the manpower. Español - Latinoamérica (Spanish - Latin America). Please see the. I check all files many times, but can't find cause of problem. © Valve Corporation. Yep city districts are a must have to man the higher tier buildings, early game most planets should only need like 1 or 2 city districts to staff the tier 1 buildings, but as you specialize your planets more city districts are hugely important. You can add food, mineral and energy districs with the following commands. I have been testing it out to see how well it works and I have yet to see it build anything on the planet. Sorry late reply Nevysin, was my bad I had !! The most drastic change, which is the planetary and pop rework, will be covered first. Colony events have a chance to trigger 2, 3 or 4 years after a planet is colonized. That's not what they're for. My feedback for the mod author--please give some sort of install advice regarding the load order to avoid conflicts. I am not running sector AI so I have manual control over everthing and the only mod I have installed is Megastructures Placement so I can build multiple megatstructures at a time so I have absolutely no idea what could be causing this. The total number of districts that can be built on a planet is equal to the planet size. Press question mark to learn the rest of the keyboard shortcuts. I believe tomb worlds don't have any generator, mining or farming districts. already show it show be on the top. I had this same issue after the worm in waiting chain. TLDR is: city districts provide housing and a job, other districts provide less housing and multiple raw resource extraction jobs, you can build up to planet size worth of districts total (spread among city/food/energy/minerals, though the non-city districts have a limit dependant on planetary features).
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